Wanted to make some food materials, was playing around working on some pho but got distracted and wound up working on this (The soup to fruit pipeline!)
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Good chance to practice a bunch of blending stuff I had been wanting to try out. It's always tricky to do these sort of "rigid body" pile ups, I find that at least working in designer you're never going to get it 100% but you can come pretty close! (There's still some little errors I would rather not have, but this did the job
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A lot of passing masks through multiple graphs and value processors in order to layer everything in the end, the blackberries in particular were really fun to make parameters for
Some height map processes and the textures I pass through