I'm a video game artist with 10 years of experience. In recent years I have focused on texture and material creation as a Texture Artist.
I spend a lot of time instructing for Think Tank Training Center. I teach the Advanced Environments Production class and was responsible for the Schools' Substance Designer Coursework.
I like to stay busy with other art outside of 3D including Sculpture, aquarium keeping and miniature painting.
I run a youtube channel focused on Substance Designer Education
Feel free to reach out and chat :)
I am in charge of the class on Environment production for Games for the 2nd Semester
I also provide one-on-one instruction and guidance for students as they complete their first demo reels geared towards getting them into the industry as an environment artist.
In addition I also act as a student supervisor in the advanced term of the Online stream of the School
Working as an environment artist - responsibilities Include:
- Bringing assets through entire pipeline (Initial block-out, modelling, texturing, placement in world and optimization).
- Working closely with art direction to ensure quality of work, interpretation of concept material, maintaining adherence to style guides and solving any design problems that arise.
- Working with tech to solve performance issues and keep art overhead at manageable levels.
- Full Modelling workflows including Highpoly Sub-D, Sculpting in Zbrush and map baking in Xnormal/Substance Designer
- Texturing workflows include procedural material generation in Substance Designer under a PBR texturing paradigm.
- Placement of assets in game using proprietary engine.