Material Study - Warcraft Fel Orb

Got around to checking out the WC3 remaster and was inspired by the Blood Elf Campaign cover. These are the fiery orbs that surround the Blood Mage hero unit.
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This one was a ton of fun to mess around with - No translucency so it's actually pretty performant! The flickering flames and sparks are cascade systems, all of the textures for the project we're generated in substance designer.
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As always I've included a WIP Gif so you can see how I approach the project

Textures used - First 2 normal maps are for the crystal sphere . The third is a packed texture that is used to generate both the licks of flame as well as the internal, swirling flames. The fourth packed texture handles internal details in the crystal

Textures used - First 2 normal maps are for the crystal sphere . The third is a packed texture that is used to generate both the licks of flame as well as the internal, swirling flames. The fourth packed texture handles internal details in the crystal