WoW Study - Val'Sharah - Lantern Cairn

Continuing to work away at this whenever I find the time. My plan right now is to complete a visual target for the rest of the project. I chose this asset first because I thought it would let me try out some new workflows.

There's alot of stone in the level that has this flowery pattern carved in to it. I don't want to have to sculpt each asset from scratch so I just painted a "carving map" that I'm using to displace my highpoly sculpt early on in the process. This means at some point I need proper seamless UV's on my sculpt but its more than worth the time as they can be really dirty and will get discarded afterwards anway - Happy with how much time I'll save moving forward!

You can check out my polycount thread here:
http://polycount.com/discussion/188444/ue4-world-of-warcraft-loveletter#latest

Marmoset Viewer

In scene (WIP)

In scene (WIP)

Wireframe - 700 polys

Wireframe - 700 polys

Sculpt Cheating!

Sculpt Cheating!

Textures

Textures

Displacement texture

Displacement texture