Wanted to make a tutorial on using MASH networks, doing rigid body sims in order to get some solid meshes to bake off in Designer. Found a few really cool shots of the Otagi Nenbutsu-Ji temple in Japan and felt inspired to take it a bit further with some Buddha sculpts!
Had a ton of fun with this one; so much so that I decided to take it into unreal and add some water to get some contrasting colors in. I do want to revisit this with some japanese maple leaves for a good pop of red (and a great chance to make a leaf generator tutorial as well)