Great Big NPC

"He may have been sealed away in the ancient city by his old enemies - but that doesn't mean he can't make some coin!" - Pyxis is the last stop for shopping before the heroes descend further into the crumbling streets"
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Finally finished this - took a bit longer in between work/teaching/life etc etc. If you've been following the blog you'll know that I designed this project to be a sort of love-letter to AARPGs and also to the soulsbourne series. (The D2R announcement gave me the energy to finish!)
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The inspiration was from a loong time ago. The first time I saw the gameplay trailer for DS3 in 2015 I was super struck by the scene teasing Highlord Wolnir. I really thought at the time that because of the way he was presented in trailer that he would actually be a friendly NPC or covenant leader. I was bummed out playing through that I never got to see that, and when I did come up to him he was sort of an underwhelming boss that they moved to a completely different environment :(. (I still think DS3 absolutely bangs and highly recommend it.)
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At any rate I really liked that idea and so I filed it away and always wanted to do something with the concept and here it is! A goal with the project was to not plan for anything I didn't already know how to make, so that I could focus really specifically on lighting/composition and the overall mood. This one really was a ton of fun for my first big project of 2021.
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A thank you for everyone who gave me feedback on polycount/my blog/at NLG and special <3 to @codatronics for the composition help as well as a paint over or two to get me in the right spot.
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Music is the Maggot Lair theme from D2 by Matt Uelmen

Sound on ! :D

Some tileables done in designer - I tried to keep these pretty plain and just let the layering/lighting do alot of the work

Some tileables done in designer - I tried to keep these pretty plain and just let the layering/lighting do alot of the work

The kit

The kit

Set Dressings - These were really quickly cobbled together from existing stuff, or just really quick hi-lows (I knew they would never be seen super up close...except for now lol)

Set Dressings - These were really quickly cobbled together from existing stuff, or just really quick hi-lows (I knew they would never be seen super up close...except for now lol)

Hi Res

Hi Res

Process

Render Passes

Render Passes